Digital Extremes

Digital Extremes
Type Private
Industry Video game industry
Founded 1993
Headquarters London, Ontario, Canada
Employees 150
Website www.digitalextremes.com

Digital Extremes is a Canadian computer and video game developer founded in 1993 by James Schmalz, specifically noted for its part in the highly successful Unreal series of games. Digital Extremes' office is in London, Ontario.

Contents

History

Founded in 1993 by James Schmalz, Digital Extremes has grown from a small company of just its founder to a studio that now employs, as of September 2011, over 150 people. Founder James Schmalz began developing games at the age of 12, creating an Ultima clone called Sorcery on an Apple IIe computer. After official founding Digital Extremes in 1993, the company began development on Unreal, and continued to develop sequels within the Unreal franchise, including Unreal Tournament, Unreal Championship, Unreal Tournament 2003, and Unreal Tournament 2004. Following the success of the Unreal games, Digital Extremes completed development on its own IP for the new generation of consoles, Dark Sector. Released in 2008, Dark Sector used Digital Extremes proprietary engine, the Evolution Engine.

Following Dark Sector, Digital Extremes completed a PS3 port of 2K's Bioshock, as well as handling the Multiplayer component of sequel Bioshock 2. Since then, Digital Extremes has been developing simultaneous projects: 2K's The Darkness II and Paramount Digital Entertainment's Star Trek.

In between the development of these games, Digital Extremes completed the PC Multiplayer component of THQ's first person shooter Homefront.

Evolution Engine

The Evolution Engine is Digital Extremes' proprietary engine. The engine was first used on Dark Sector, and is currently being used on in-development games, including The Darkness II[1] and Star Trek.

Games developed/co-developed

See also

References

External links